코딩Coding/★★Game★★Coding★★_Dev.
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WebGL2 기초 - 처음부터 끝까지 [한국어] (webgl2fundamentals.org)코딩Coding/★★Game★★Coding★★_Dev. 2023. 3. 14. 15:12
https://news.hada.io/topic?id=8576&utm_source=weekly&utm_medium=email&utm_campaign=202310 WebGL2 기초 - 처음부터 끝까지 [한국어] | GeekNews 목차기초WebGL2 vs WebGL1이미지 처리2D 이동, 회전, 크기 변환 행렬 계산3DLightingStructure and OrganizationGeometryTexturesRendering To A TextureShadowsTechniquesTipsOptimization news.hada.io https://webgl2fundamentals.org/webgl/lessons/ko/ WebGL2 Fundamentals Learn WebGL2 from the ground up...
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Turning bugs into Art코딩Coding/★★Game★★Coding★★_Dev. 2023. 3. 13. 21:47
https://youtu.be/1vXl_lay8fQ
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코딩 챌린지 # 132 : 유체 시뮬레이션코딩Coding/★★Game★★Coding★★_Dev. 2023. 3. 13. 20:43
https://youtu.be/alhpH6ECFvQ
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C++❤️I Made a Super Simple Physics Engine in C++코딩Coding/★★Game★★Coding★★_Dev. 2023. 3. 13. 12:11
https://youtu.be/cmqum40pnyY bro, verlet integration is a must. Check out "Pezza's Work" video on this topic. One issue with it is that it doesn't conserve kinetic energy, so things don't bounce when they collide with walls or other things. Not sure how to deal with this unfortunately