코딩Coding/★★Rust★★최신동향★및관련글
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(Rust)hrtf - a crate for binaural sound processing.코딩Coding/★★Rust★★최신동향★및관련글 2020. 10. 26. 15:38
https://www.reddit.com/r/rust/comments/jhz3p6/hrtf_a_crate_for_binaural_sound_processing/?utm_source=share&utm_medium=ios_app&utm_name=iossmfhrtf - a crate for binaural sound processingI released [hrtf](https://crates.io/crates/hrtf) crate which helps to emulate binaural sound using Head-Related Transfer Function (HRTF). Check...www.reddit.com
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VTracer is raster to vector graphics converter implemented in Rust.코딩Coding/★★Rust★★최신동향★및관련글 2020. 10. 26. 10:55
https://www.reddit.com/r/rust/comments/jhppai/vtracer_is_a_raster_to_vector_graphics_converter/?utm_source=share&utm_medium=ios_app&utm_name=iossmfVTracer is a raster to vector graphics converter implemented in Rust. I am one of the authors, questions and comments welcome!Posted in r/rust by u/chris2y3 • 199 points and 29 commentswww.reddit.com
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Rust)Blog post:Introducing Ungrammar코딩Coding/★★Rust★★최신동향★및관련글 2020. 10. 25. 10:16
https://www.reddit.com/r/rust/comments/jh69jx/blog_post_introducing_ungrammar/?utm_source=share&utm_medium=ios_app&utm_name=iossmfBlog Post: Introducing UngrammarPosted in r/rust by u/matklad • 232 points and 16 commentswww.reddit.com
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‘Box’ will have custom allocator suppport soon (tm)코딩Coding/★★Rust★★최신동향★및관련글 2020. 10. 24. 19:02
https://www.reddit.com/r/rust/comments/jgxgpu/box_will_have_custom_allocator_support_soon_tm/?utm_source=share&utm_medium=ios_app&utm_name=iossmf`Box` will have custom allocator support soon (tm)Posted in r/rust by u/tdiekmann • 262 points and 38 commentswww.reddit.com
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(Rust)Non-Generic Inner Functions코딩Coding/★★Rust★★최신동향★및관련글 2020. 10. 22. 18:58
https://www.reddit.com/r/rust/comments/jf43xp/nongeneric_inner_functions/?utm_source=share&utm_medium=ios_app&utm_name=iossmfNon-Generic Inner FunctionsPosted in r/rust by u/alilleybrinker • 62 points and 18 commentswww.reddit.com
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Rust_Lunatic: A platform for building fast, secure and scalable actor systems..코딩Coding/★★Rust★★최신동향★및관련글 2020. 10. 22. 17:24
https://www.reddit.com/r/rust/comments/jfi06e/lunatic_a_platform_for_building_fast_secure_and/?utm_source=share&utm_medium=ios_app&utm_name=iossmfLunatic: A platform for building fast, secure and scalable actor systems written in RustPosted in r/rust by u/bkolobara • 100 points and 15 commentswww.reddit.com
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Facebook is hiring a team to work on the Rust compiler and libraries.코딩Coding/★★Rust★★최신동향★및관련글 2020. 10. 22. 11:25
https://www.reddit.com/r/rust/comments/jfkmxo/facebook_is_hiring_a_team_to_work_on_the_rust/?utm_source=share&utm_medium=ios_app&utm_name=iossmfFacebook is hiring a team to work on the Rust compiler and librariesPosted in r/rust by u/poolbane • 324 points and 61 commentswww.reddit.com
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Rust)Trait vs Inheritance; dispatchtime코딩Coding/★★Rust★★최신동향★및관련글 2020. 10. 22. 09:13
https://users.rust-lang.org/t/trait-vs-inheritance-dispatch-time/50294Trait vs inheritance; dispatch timeI am not happy with my understanding of traits. I get that for arguments vs inheritance, people often point out: () "has-a" vs "is-a" () diamond problem Something else I am currently trying to understand is "dispatch", this notion taht with inheritance, muusers.rust-lang.org